Mojin is a small studio based in Sweden. We design and ship small, loved things — games, a Japanese-learning platform, and the tools that help us build them all faster. Everything we make is shaped by the same question: what becomes possible when one person and a room full of AI agents can build like a full studio?
What we make
The games
We're shipping a growing library of small games — card games, puzzles, arcade action, and a few stranger experiments at the edges. The lineup leans toward short sessions, easy-to-learn rules, and designs that lend themselves well to playing together. New ones land regularly.
The learning
Mojin Learn is our Japanese language platform — built on real open data (JMdict, KANJIDIC, KanjiVG, Tatoeba, UniDic) with per-learner spaced repetition across grammar, kanji, and vocabulary. It's deliberately serious: we surface the linguistics scholarship the other apps skip, give you kanji drawing recognition over the full 6,430-character set, and gate furigana by what you personally know rather than by JLPT level. Same account as Mojin Games, different mode.
The community
Our portal is built around small crews — friends playing the same handful of games, studying together, chasing scores, swapping reviews. We're keeping things deliberately tight while we learn what works. The goal isn't a feed; it's a clubhouse.
Closed beta
Mojin is currently invite-only while we shape the experience with a small group of founding players and learners. If you'd like an invite, reach out and tell us a bit about yourself — whether you're here for the games, the Japanese, or both.
Get in touch: hello@mojin.dev